Wednesday, 5 August 2015

Traditional Indonesian Children's Games

Hompimpah – This is similar to suwit, but hompimpah is an alternative when you have more than two people. Suwit is meant for two people only and hompimpah is what we do when we have a bigger party. What you have to do is shake your right palm and say “Hom-pim-pah!” or “Hom-pim-pah alaium gambreng” together with your friends. Whichever you say doesn’t really matter actually, but the moment you say the last syllable of each, you need to give out your right palm, and it has to be facing up or down. The only one with a different side of the palm won (for example, other’s palms are facing up, and only one’s facing down, then the latter is the winner). The game would continue in order to find the runner-ups until there’s only two people left. The loser then would be determined with a suwit, or a three-times suwit. The one who lost in the suwit is the loser. My friends and I are still playing it sometimes, when we want to determine who’s the one unlucky enough to do the ‘seek’ part in ‘hide and seek.’

Petak umpet – Hide and seek! Yes, we play this too! We usually play this in a group of five to ten people, and the ‘seeker’ is determined after doing some hompimpahs and suwit. The seeker would then count to ten or even fifty, depends on the agreement with other friends and as you all know, would then seek his friends.

Sunda manda – The origin of this game is unknown but from budayaindonesia.org, rumor has it that this game originated in Netherland and the actual name is zondag-maandag. Make sense, though, since we used to belong to the Dutch. My friend told me that in East Java, this game is called ‘Engklek.’ Anyway, before playing, we would usually draw these on a flat concrete:
After that, we would pick a stone, or a marble, or a chunk or a small piece of a roof. This is called ‘gancuk.’ As this game is meant for at least 2 people, each person would have their own gancuk. The gancuk would then be thrown into each of the square in order (from no. 1 to no. 5), and the owner of the gancuk would have to hop one-footed through the squares, from no. 1 to no. 5 and then return back from no. 5 to no. 1. The only times player could use both feet is when they hop into no. 3 and 4, with each foot in each square. However, the players must not hop into the square where their own gancuk is on. On the way back later from no. 5, they could take their own gancuk when their foot is in the square before their gancuk’s square. If they succeed hopping through the squares without falling, or stepping on the line, as well as stepping or accidentally hitting other players’ gancuk, they could continue by throwing the gancuk to the next square (no. 2 and so on). If their gancuk fall outside the intended square, or fall on the line of the squares, they would have to skip their turn. The same thing applies when the players fall or stepping on the line or hitting others’ gancuk.
When a player’s gancuk manage to finish all the squares, the next stage would be optional, if I had not mistaken. The player could redo all over again, but this time, they would have to throw their gancuk without facing the squares. After their gancuk, again, finish all the squares, this player would then have a privilege to have their own square, or house by throwing their rock into the squares. The square then would be marked with a star. This house could then be used by the owner to rest their feet and they have the privilege to step on their house with both feet. Other players, however, are not supposed to step on the house. The winner is the player who manage to own most of the squares.
Galah asin – or what I know as Gobak Sodor. Frankly speaking, I  am not very familiar with this game, because I didn’t play this very often. But this game is usually played in groups of 3 to 5 people. One team would have to block the other team to reach their destination, by moving only vertically or horizontally to catch the people from the opponent’s group. When all team members manage to reach their destination, they would be declared winner. To make it easier, the game is usually played in a tennis court since the field has many lines drawn already, which would make it easier for the blocking team to determine their position and their movement range.

Ular Naga (Hydra–but with only one head) – Boy, don’t I love this game. It’s for at least 4 to 5 people, with 2 persons standing in front of each other and holding each others’ hand up high to serve as ‘the gate.’ The rest of the kids would then form a ‘snake’ by forming a long line (the longer the better, I guess), and walking around in circle, passing ‘the gate.’ As they walk around, though, they would need to sing this song: “Ular naga panjangnya bukan kepalang…Menjalar-jalar selalu kian kemariUmpan yang lezat, itulah yang dicariIni dianya yang terbelakang! (A hydra so long in its shape...Always creeping here and there...Looking for its tasty prey...Here it is, the one left behind!)
With the last line, persons serving as the gate would then lower their hand, catching whoever is coincidentally passing right through them, as that person itself would rush passing the gate so he/she wouldn’t be caught. The explanation inbudayaindonesia.org stated that the ‘prey’ would then have to choose to join the left part of the gate or the right part. The one with most followers would then win and the one losing would have to catch the winner’s followers at the back of the line. I rarely managed to finish the game most of the time, so I only have a very vague memory of this last part, but I miss this game, really.

Congklak – or also known as Dakon in other parts in Indonesia. I myself first know this game as ‘Congklak’ instead of ‘Dakon’. This game is rather expensive compared to the other games, because this game would require a Dakon or Congklak board. On the board, there are 8 pairs of small holes and two big holes at each edge of the board. Each hole, other than the two big holes, would be filled with 7 marbles, or shells. As this game is meant for two people only, each player would own one big hole on her left. The 2 players would play in turn, by taking out all marbles from one of the holes on her side (the marbles from the opposite side belong to the opponent), and then dropping the marbles one by one to the hole on the left side, and then move on to the next hole the left side, and so on. She should drop one marble when she passes her own big hole and skip the opponent’s big hole. When the last marble falls on any small hole with marbles, the player could still continue by taking the last marble along with the marbles on that hole and continue to the next hole until the last marble is finally dropped into an empty small hole. Then the opponent would then take turn and play exactly the same way. But when the last marble falls on an empty small hole on her side, and on the opposite hole there’s a marble, or even plenty of marbles, she would be able to take the opponent’s marbles and move them into her big hole. After all the marbles on the small holes are finally moved into the big holes, the one with most marbles won the game. Oh, did I tell you already that the players do a suwit first to determine who’d start first?

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